using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class CraftSlotUI : ItemSlotUI
{
    

    public void SetupCraftSlot(ItemDataEquipment data)
    {
        item.data = data;
        itemImage.sprite = data.itemIcon;
        itemText.text = data.iteName;
    }


    public override void OnPointerDown(PointerEventData eventData)
    {
        ItemDataEquipment craftData = item.data as ItemDataEquipment;

    }
}
